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- ================================================================
- Title : KILLZONE.WAD
- Author : Craig J. Dudle
- Email Address : craig.dudle@aquila.com
- Misc. Author Info :
- Description : Completely new version of Episode 1 Level 1
- Additional Credits to :
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Over 60 hours
- Editor(s) used : DEU 5.1, BSP1.1
- Known Bugs : A few quirky display problems at end of level.
- (see NOTES)
-
-
- * Copyright / Permissions *
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc.) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ocf.unt.edu
-
- BBS numbers: AQUILA BBS 708-820-8344
-
- Other:
-
- ** NOTES: **
-
- This level will only work with registered versions of DOOM.
-
- To play this level unzip the files to your DOOM directory.
-
- type DOOM -FILE KILLZONE.WAD
-
- to start DOOM. Then just play episode 1 level 1. There is also a demo
- of this level included in the pwad. It will play if you start doom as
- stated above and then do nothing. Just like the real doom! This level is
- fairly easy at lower levels but is difficult on the hardest levels. There
- are two "secret" areas in the level. If you can find them, the level is much
- easier.
-
- This pwad was constructed using DEU5.1 and then run through BSP1.1x
- The level works great except for a few quirky display problems in the last
- area of the level. This is caused by one of two things. Either this area
- is too complicated for any of the node builders I have found, or it is too
- complicated for the DOOM engine itself. It may be that there are too many
- 2S linedefs on the screen at one time. The problems only manifest themselves
- when crossing some sectors. I chose to leave it the way it was rather than
- change it because I liked the way the level played. If anyone has any
- ideas on this leave a message at my E-mail address.
-
- I have put many hours into this level, I hope you enjoy it. It turned out
- that some of my ideas were very complicated for me to translate into a
- seamless looking and playing level. They may not look complicated during
- game play, but were during the creation of the level. There also was a big
- learning curve for me in learning how to use the editor, and the structure
- of the wad. DEU5.1 is great, get it. Also, this level would never have
- worked without the BSP1.1 node builder. Special thanks to Colin Reed for
- creating it.
-
- Any comments or suggestions send to me at craig.dudle@aquila.com.
-
- Thanks, Long live DOOM!
-